GuildStead is an idle/incremental guild management game where you build a roster of heroes, form parties, and send them out into the world.

Recruit adventurers as they arrive at your gates, equip them from your vault, and dispatch parties on missions across different regions. Upgrade your guild facilities to expand your hero capacity and unlock new possibilities. Craft and improve gear using resources brought back from missions or purchased from the market, then level up and enhance your heroes to take on greater challenges.

Features:

  • Recruit and manage a growing roster of unique heroes
  • Form parties and send them on missions and explorations
  • Craft and improve gear from mission loot and market resources
  • Upgrade guild facilities to increase hero capacity and improve your crafting capabilities 
  • Send heroes to explore regions to reveal new missions
  • Enable manual mode on mission dispatch to control the party yourself

Note: GuildStead is in early development. Content, balance, and features are actively being added and changed. Expect rough edges and missing systems. Feedback is welcome!

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Updated 8 days ago
Published 14 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorLesslife
GenreSimulation, Strategy
Tags2D, Auto Battler, Dungeon Crawler, Fantasy, Idle, Management, Roguelike, Singleplayer, Turn-Based Combat
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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(3 edits)

This game is incredibly fun. Lovely chill strategy game. 

Bugs:

1) Some crafted items do not show up in character equip screen. (e.g cotton talbard, cotton backpack)

Improvements:
1) I would love is to see larger variety of different character names. 

2) Ability to sell off weapons and items in the Roster>Heroes screen (its cluttering and making equipping weapons slower.)

Question:
Do the different weapon types on different classes affect output? (e.g Is there a difference if a cleric uses a staff vs using a dagger?)
- Would be great to add description of weapon mechanics.

Glad you like it!

Ill definitely add more hero names and add male/female system so heroes have appropriate sprites/names.

Also you can rename your heroes but clicking them in the hero roster and clicking the pencil icon.

Weapon types determine basic attack AP cost, for example basic attack with dagger costs 2ap while staff costs 3.